Sunday, March 24, 2019

Heroes of Might and Magic III

March 2019 was the twentieth anniversary of Heroes of Might and Magic III, the legendary turn-based strategy game.

In the game, your heroes and their armies ride out from your towns to explore the Adventure Map, find loads of bling, and conquer other heroes and towns. Meanwhile, you grow the towns that support them. Your exact goal depends on the scenario, but I like the ones where you have to beat all the enemy heroes and towns - total victory.

Here’s a shot of the adventure map, with Red’s hero landing his ship near Purple’s inferno town.  Some adventure maps have subterranean levels, shown in the second picture.


For heroes, you start with one or two and recruit others at your towns' taverns. Heroes have four primary skills - Attack and Defense help their army fight and Power and Knowledge make their spells more powerful - and they have some secondary skills like Leadership, Luck, and Wisdom. Leveling up by winning battles and finding treasure chests improves your primary skills and gives you new secondary skills. Artifacts also often improve your primary skills - sometimes spectacularly - and they can be found on the adventure map or taken from beaten heroes.

Your heroes travel with an army of up to seven stacks of fantasy creatures, where each stack contains one kind of creature. Each creature type has a level from 1 to 7; the higher level creatures are stronger and more expensive, but towns produce fewer of them. So for example, you might have a hero with a hundred level 1 creatures and only three or four level 7 creatures.

The Hero Screen shows your heroes and their skills, artifacts, creatures, and war machines (catapults, for example). The picture shows the hero screen for a high-level hero. She has a very strong necropolis army shown along the bottom - 20 ghost dragons, 73 dread knights, and 131 vampire lords are a ton. She’s also flush with artifacts, shown on the paper doll - about 10 (!) of them were just captured from another hero.


For towns, you start with one or two and capture others from your opponents. On the biggest maps you’ll eventually have to capture about twenty towns to win. You upgrade your towns with new buildings when you can afford them, up to one per town per day. Example buildings include creature dwellings, which supply your armies with creatures each week; town halls or city halls, which give you gold each day; and citadels or castles, which improve your town’s defenses and creature growth.

There are eight town types in the base game - castle, dungeon, fortress, inferno, necropolis, rampart, stronghold, and tower - and each has unique creature dwellings. For example, castle towns produce pikemen (level 1) through angels (level 7), and dungeon towns provide troglodytes (level 1) through red dragons (level 7). Each dwelling can also be upgraded once to grow stronger creatures. For example, the castle’s Portal of Glory angel dwelling can be upgraded to make archangels.

The Town Screen shows your towns’ buildings. The pictures show the town screens for a castle town and tower town with all the improvements finished.


If a hero attacks another hero, a town, or creatures on the adventure map, they fight on the Combat Screen. You can direct the fight or watch the computer do it. I usually watch, and I think the computer is better at using the hero’s spells than I am. I’ll direct it myself sometimes - if I want to conserve my hero’s spell points for another battle, lure the enemy outside of their castle walls, hide inside my walls while arrow towers pick off the enemy, or avoid damage from moat defenses.

The two pictures show a combat screen for two heroes meeting in the field and for two heroes' ships meeting.


This picture shows Blue attacking Red's stronghold town. The town has a castle, which provides the walls and the three defense towers with orcs in them.

STRATEGY

Start strong. For heroes, recruit three or four additional heroes on days one and two, and they’ll more than pay for themselves right away by vacuuming up the treasure and resources near your starting towns. Move all the modest creatures from your starting heroes to one hero on day one, and buy any low-level creatures already available in the town, then capture the sawmill and ore pit nearby. If you can, use that hero to capture the nearest enemy town in week one, to double your early strength and sideline one of your enemies. Since your heroes can only have seven creature stacks, bias toward capturing towns of the same type you already have, to produce more of the same seven creatures.

For town improvements, build your town hall, city hall, and capitol ASAP to generate revenue for buying more buildings and creatures. Building a capitol requires building a castle first, which doubles your creature growth; further maximize creature growth by building all seven of your creature dwellings ASAP. Later in the game, when you have several towns, make sure each has the castle and seven creature dwellings. You’ll be surprised how many creatures they accumulate while you’re busy with other things, and the accumulated creatures provide an instant defense to buy if the town is threatened. Each creature dwelling can be upgraded, but existing creatures can be upgraded after their dwelling, so you don’t need to upgrade dwellings until it’s convenient.

Don’t be shy about continually saving and reloading. Save your game right away on day 1, play a few weeks to learn the lay of the land around your towns, then reload and start your real game again from day 1. Save before each battle, and reload and retry close battles you lose.

Maps range from Small to Extra Large, depending on the scenario. I like Extra Large maps and I usually need more than a full day to finish one. To win big maps, your best hero will eventually need the Town Portal spell, which lets you teleport to any of your towns and kill enemy heroes that have strayed too close. Otherwise, without Town Portal, your small number of strong heroes will never be able to defend all your towns or track down all of your opponents' heroes.

For each scenario, you can choose from five difficulties, from Easy (80% rating) to Impossible (200% rating). I always choose Expert (160% rating), which is hard enough that I have to systematically save and reload, but winnable. I tried Impossible in the distant past and really did find it to be unbeatable.

EXPANSIONS AND SEQUELS

Heroes III had two official expansions: Armageddon’s Blade, which added the elemental-themed Conflux town shown below, and The Shadow of Death, which added new campaigns. Heroes III Complete combined both expansions with the base game; it came out in 2000 and is on GOG.com now.

Horn of the Abyss is a free, unofficial expansion that adds new elements like the pirate-themed Cove town shown below, and a Factory town is in progress. The art is as pretty as the original game art. Amazingly, it adds Huge, Extra Huge, and Giant maps beyond the base game’s Extra Large maps. It installs happily on top of GOG’s Heroes III Complete.

Heroes III was followed by Heroes IV through Heroes VII, which all used 3D rendering instead of 2D art like Heroes III. It’s a cliche to ding them for not being Heroes III, but they have good reviews. For instance, Gamespot gave III a 9.2, IV an 8.8, V an 8.2, and VI an 8. I played Heroes IV and Heroes VI a little around the times they came out and I liked them.

For similar games, Disciples: Sacred Lands and Age of Wonders came out in 1999, the same year as Heroes III. 50 Games Like Heroes Of Might And Magic 3: Complete includes more suggestions.

Thursday, November 22, 2018

Gen Con 2018, Gateway Arch

I was at Gen Con in August for the fifth time, with Rob, Karen, Buck, and Lou.

My favorite costumes this year were this orc selling his wares in the exhibit hall, and this skeksis from the Dark Crystal.


We played a lot of D&D.  Here we are with our favorite DM this year, Zac.


Rob and Lou laughing after we all threw Rob's character under the bus.

The last game of the con was again an epic that involved all the tables in one game. Here are some of the players at the epic gathering around one of the tables to cheer on a wild boar wrangling contest.

The Exploding Kittens vending machine in the exhibit hall.

Last year after the conference I went to Rob and Karen’s hometown to see the eclipse, and we saw the St. Louis arch from a distance on the way. This year we stopped at the arch and went to the top.



Wednesday, July 11, 2018

Lima, Peru

I was in Lima for a few days at the end of June, as the last leg of my Easter Island + Peru trip. I spent the time entirely on foot, mostly around the Plaza Mayor, which has the cathedral and presidential residence.

Here’s a shot of the Plaza Mayor with the presidential residence in the background. I think the fountain is the oldest thing in the square, from 1651. The World Cup was in progress the entire time I was travelling, and the second shot is folks watching the World Cup in the Plaza.


Here’s the main facade outside, and the altar + choir inside, the Cathedral. I don’t remember ever seeing a church’s altar inside the choir, so that was interesting.


Francisco Pizarro, the Spaniard who conquered the Incas and founded Lima, is inside the cathedral. The pics are his casket and one of a series of posters giving (I think) the evidence that the body is indeed Pizarro's.


Street performers on the Jiron de la Union, a pedestrian street leading to the Plaza.

The San Francisco church, which also includes a convent and catacombs with some old skeletons, is a few blocks from the Plaza When I arrived the place seemed closed, but they opened it (?) for this little girl banging on the giant iron clanger. The crush inside was around the patron saint of impossible causes.




The Museo de Arte de Lima is a little farther afield - it’s in the Exhibition Palace built for the Lima International Exhibition of 1872.

It had a lot of interesting things I hadn’t seen before, like this depiction of the trinity as three identical characters.


A second art museum, the Museo Central, is in the old Central Reserve Bank building. Some of the exhibits were in the old teller stations and basement vault.


Sunday, July 08, 2018

Peru's Inca Heartland

I was in the Inca heartland of Peru for a week in June - Cusco, the Sacred Valley, and Machu Piccu.

I visited the town square in Cusco on June 24, by chance they day of a massive festival celebrating the winter solstice.



Tambomachay, an Inca water temple near Cusco.

Moray, thought to be an Inca “crop lab” with concentric terraces that have e.g. very different temperatures.


Ollantaytambo, an Incan royal estate and stronghold in the Sacred Valley.



Last, Machu Piccu is of course the star of the show.


Thursday, July 05, 2018

Easter Island

I was on Easter Island (and then Peru) for a few days in June.

Easter Island (Rapa Nui) is just a speck in the Pacific, 14 miles wide, and it’s 2,200 miles from mainland Chile, making it the most remote place on Earth. The island is volcanic, and the landscape is extinct volcanoes and craters. The population is about 7,800 people, mostly in the island's one town, Hanga Roa.

The island is famous for its hundreds of giant head statues, moai, which represent or contain spiritual power of the Rapa Nui people’s ancestors. The moai were carved from about 1100 to 1680 AD.


Almost all of the statues are made from soft stone from one quarry on the side of the Rano Raraku crater. There are still many statues at the quarry, incomplete or never delivered to their final destination. Those quarry heads were my favorites.


Late in the island's history, a strange "bird man" cult replaced the ancestor religion on the island. Each year champions (hopu) would compete to "collect the first sooty tern egg of the season from the islet of Motu Nui, swim back to Rapa Nui [the main island] and climb the sea cliff of Rano Kau to the clifftop village of Orongo." (Wikipedia.) The sponsor of the winning champion would become the island’s leader for the year. "The race was very dangerous and many hopu were killed by sharks, by drowning, or by falling from cliff faces..."

My pics are Motu Nui, the Rano Kau volcano, the Orongo village, and a bird man petroglyph. To parse the petroglyph, compare it to the diagrams here.




Animals - horses, cows, dogs, cats, chickens - pretty much roam free on the island. A guide told me it was because the island was so small, there was really no place they could run off to. :) Here are some horses grazing in Hanga Roa’s colorful cemetery.

Last, some views of the Pacific.